MURPHY'S LAWS OF COMBAT
If the enemy is in range, so are you
Your weapon was made by the lowest bidder
Never share a foxhole with anyone braver than you
If your attack is going really well, it's an ambush
If it's stupid but works, it isn't stupid
Make it tough for the enemy to get in, and you can't get out
If you're short of everything except the enemy, you're in combat
Anything you do can get you shot, including doing nothing
Incoming fire has the right of way
The only thing more accurate than incoming fire is incoming friendly fire
If your plan works, the enemy was probably low on ammo
The enemy diversion you're ignoring is the main attack
The most dangerous weapon in the enemy's arsenal is one of your own second lieutenants carrying a map and compass
All five-second grenade fuses burn down in three seconds
No plan survives the first contact intact
If you're forward of your position the artillery will fall short
The important things are always simple
The easy way is always mined
Radios fail as soon as you need fire support
When you have secured an area, don't forget to tell the enemy
No combat-ready unit has ever passed inspection
Beer math is simple: 37 men times two beers each equals 49 cases
Body count math is simple: two hostile bodies plus one probable plus two pigs equals 37 enemies KIA
Things that must be together to work usually can't be shipped together
Tracers work both ways
Recoilless rifles aren't
If you take more than your fair share of objectives, you'll have more than your fair share of objectives to take
When both sides are convinced they're about to lose, they're both right
Professional soldiers are predictable
The world is full of amateurs
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This page created and maintained by:
Kuah Wee Khai
, khai@earthling.net
Copyright © 1996